The stale air in the apartment seemed to suffocate Daniel. He had been battling a cold for days, the persistent cough wearing him down. He barely had the energy to get out of bed. His roommate, Mark, bounced in, grinning ear to ear. He was holding a terrarium, filled with a grumpy-looking bearded dragon. Daniel felt a surge of despair.

He felt everything.

He thought of the extra chores, the lights, the food. It was too much. The thought of it all made him want to retreat into his shell. He just wanted to sleep. "That's… interesting," he mumbled, his voice barely a whisper. He sank back onto the sofa.

He felt his world shrinking.

Emotion: worn out

Cluster: Fatigue / Lethargy
PC1 (Valence): -1.12 Negative
PC2 (Disposition): -1.20

Role in Research

This story is one of 1,000 stories generated for the emotion worn out. During extraction, it was fed through Gemma4-31B and its hidden state activations were captured at 11 layers.

The mean activation across all 1,000 worn out stories, after denoising with neutral dialogue baselines, produces the worn out emotion vector -- a direction in the model's 5,376-dimensional representation space.

Logit Lens (Layer 40)

Tokens promoted/suppressed when the worn out vector is projected through the unembedding matrix.

Promoted:
😞0.265
😩0.234
η–²γ‚Œ0.226
que0.221
sighed0.221
Suppressed:
B-0.357
because-0.228
l-0.222
ΰ°­ΰ°Ώ-0.208
あくまで-0.208